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The process of creating the content for the project starts by downloading the image data relevant to the project.. These photos are then corrected, aligned, adjusted, retouched, cropped and finished in Adobe Photoshop. Once these images are ready they are exported to a 3D modeling software called “Alias MAYA”.
These images are imported and placed onto eight to ten camera projections that are created for each zone within “Maya”. This arrangement gives us a fair idea of how the final arena is going to look after modeling it. Once the images are in place we begin the procedure. This is a classified process which involves running various scripts provided to us by client's Graphics Outsourcing team which creates to-the-scale segments matching with the actual numbers that are there in a real location.
The client's 3D Graphics Outsourcing team reviews our work and sends us the feedback by night, so, when we come back the next day- the client inputs are already in our e-mails and they are addressed on an immediate basis.
The process is divided into three phases:
Blocked-out Model Phase:
Here we block-out all the geometry which is to be created in the final scene – no details just plain boxes to give a fair idea of how the final result will look like and also to see if the scales are in proportion. At this stage the model goes to the client for the Art Director’s review. We get his feedback and suggestions if any, and they are incorporated while we proceed with our next phase.
Final Model Phase:
In this Process we start adding details to our blocked out models, like the blocked building model will start getting the windows, doors, floors or levels, roofs… further we will add glass panes, TV sets, seat lights and similar details which will be visible during the game play. This process is carried for everything, which is blocked-out, we go out to the last detail of the model. Also portions are identified where the detailing can be taken care of with the help of 3D texturing like: trees, cables, advert. Boards etc. Once we have completed this stage the file is again sent for the Art Director’s approval.
And the Third Stage is:
UV Mapped and Texturing Phase.
In this phase the finished detailed model is prepared for UV alignment and 3D texturing. Each object is studied carefully to create very optimized and logical UV maps which can be transferred on similar objects. Special care is taken while texturing to avoid repeats and visible seams on places like walls and stairs.
Following this production pipeline we are able to successfully complete the task.
We are fully equipped and capable to offer 3D rendering outsourcing services in still and motion formats. We also offer animated cinematic sequences. The formats that we render in are:
TGA, JPEG, BMP, IFF, AVI, MOV, MPEG I and MPEG II, WMV, FLV
For stills the standard resolution is 1K or 1024x1024 pixels. And go up to 4K resolution – price is related to the size of render because 4k image will take four times the time to render to what a 1K image will take.
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